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The most simple material entity with individual behavior as a single material is named BSDF ( At the heart of the Maxwell material system is the BSDF (which stands for Bidirectional Scattering Distribution Function, which is the usual abbreviation in computer graphics for the main surface definition- a set of algorithms that describe how light interacts with various material types).

The BSDF component is the main component in the Maxwell material system. It contains all the parameters needed to create lots of many different types of materials, ranging from clear glass to sandblasted glass, plastics, metals and translucent materials such as skin, porcelain, and wax. 

The most simple materials are created with one single BSDF, while some others are a mix of several BSDFs, or even several Layers containing several BSDFs

When a BSDF is selected in the material layer, its BSDF properties are displayed in the panel on the right hand-side. The controls are divided into 3 distinct areas: BSDF, Surface and Subsurface. 

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First we will go through each parameter in order, providing deep detailed descriptions of each parameterone. After that we will show different material examples and discuss the settings used.

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