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Introduction

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This makes it very easy and intuitive to create interesting and complex materials, such as a rust material showing through a car paint material, or applying a logo on top of a combination of different materials. A large library with thousands of free, ready-to-use materials is also available.

  

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The Maxwell Material editor as it is seen in Studio and in the MXED (Material Editor standalone). In this example you can see a material composed by two different Layers (two completely different materials: a metal on Layer1 and a green glass on Layer2)

 

Editing Materials in plugins, Maxwell Studio, MXED

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The five main areas of the material editor are:

1. Layers Tree

Maxwell Render’s materials are made up of different “components” which are organized into folders (Layers). Each Layer can hold one or more BSDF components (BSDF is the main material definition), plus one Coating (varnish), one Emitter and/or one Displacement component.

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2. Material Preview

This window allows you to get a quick preview of the material while you are editing it. When you are changing your material parameters, double-click in the preview sample image to refresh the preview with the new parameters, or click on the Refresh Preview button (green double-arrow icon), and Maxwell Render will compute a preview of your material. During the preview, the green icon will be replaced by a red square icon, to indicate that it is calculating your preview. 

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3. BSDF Properties

Contains the parameters to control the main physical behavior for each material component.

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4. Surface Properties

Parameters to control the surface properties of a material (mainly the physical roughness or smoothness of the surface itself).

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5. Subsurface Properties

Parameters to control the internal behavior in case of a translucent material, what is known as Sub-Surface Scattering (SSS). 

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