Introduction
The Material Editor (and the whole material system) is one of the most important elements of Maxwell Render™. It provides a powerful set of parameters for advanced editing of a Maxwell material.
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The five main areas of the material editor are:
1. Layers Tree
Maxwell Render’s materials are made up of different “components” which are organized into folders (Layers). Each Layer can hold one or more BSDF components (BSDF is the main material definition), plus one Coating (varnish), one Emitter and/or one Displacement component.
Each folder represents a Layer, which are stacked vertically one on top of the other, similar to layers in a 2D image editing application. Please see the Stacking Layers section for more information about this.
The Layers tree
2. Material Preview
This window allows you to get a quick preview of the material while you are editing it. When you are changing your material parameters, double-click in the preview sample image to refresh the preview with the new parameters, or click on the Refresh Preview button (green double-arrow icon). During the preview, the green icon will be replaced by a red square icon, to indicate that it is calculating your preview.
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3. BSDF Properties
Contains the parameters to control the main physical behavior for each material component.
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The BSDF properties of a material
4. Surface Properties
Parameters to control the surface properties of a material (mainly the physical roughness or smoothness of the surface itself).
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The Surface properties of a material
5. Subsurface Properties
Parameters to control the internal behavior in case of a translucent material, commonly referred to as Sub-Surface Scattering (SSS).
The Subsurface properties of a material
The Color Picker
When you click on a color chip, the Color Picker opens (in a separate window when using MXED standalone, or the Color Picker panel in Maxwell Studio).
The Color Picker panel
To control the Hue: click and drag in the outer circle
To control the Saturation & Value: click and drag in the triangle
The two large color bars beneath the main color wheel let you compare the color that was selected when you clicked the color chip to open the Color Picker (right color) and the new color you've chosen (left color) in case you've edited the color. This lets you make fine adjustments to a color by seeing the old color next to it.
The Pipette icon lets you pick a color from anywhere in the MXED or Maxwell Studio UI. Click once to activated it, and then select a color.
The color chips on the right let you store your favorite colors. Simply drag & drop the color from one of the two large color bars to one of the color chips to store that color. Click on a color chip to load that color.
You have three color modes available for selecting colors: RGB, Hue Saturation Value (HSV) and xyz.