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Viewports
The viewports in Studio are OpenGL® based and display all the scene items (objects, cameras, etc.).
You can create as many viewports in a layout as needed. A viewport can be switched to display a 3D/ 2D viewport, providing perspective and orthographic views.
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- Reset Viewport will reset the viewport to a default perspective view.
- Look at Selection applies to both camera and perspective view and it centers the selection in the viewport without changing the position of the viewer or the camera zoom.
- Center Selection centers the current selection (objects and/ or groups) in the viewport (Shortcut: C).
- Center Scene centers the entire scene in the viewport (Shortcut: Shift + C).
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