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Comment: Corrected links that should have been relative instead of absolute.

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This is the abstract base class for materials. It allows you to handle materials in a uniform way and identify the concrete type of the underlying object through the GetMaterialType method.

Subclasses: MaxwellMayaEmbeddedMaterialMaxwellMayaReferencedMaterial.

Methods

voidSetName(const MString& name)
MStringGetName() const
MaterialTypeGetMaterialType() const
MaxwellMayaMaterial*Copy() const
voidDestroy()

void SetName(const MString& name)

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