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  • Separate Maxwell materials may be applied to different faces of an object by assigning materials at face-level in the normal manner, with one exception: Maxwell Render requires that the emitters are applied to entire objects. An emitter material can not be applied at face level, otherwise the whole object will render black. This is not a limitation of the plugin, but the way the render engine works.
  • Maxwell supports jpg, tga, bmp, tiff, and png image types for texture maps.
  • Use file paths containing only letters, numbers, spaces, dashes, and underscores. Special characters (such as the bullet, •) will result in a ‘file not found’ error.
  • To render materials with texture maps, objects using those materials must have texture coordinates applied. In form•Z, the Map Texture tool is used for this. If the plugin detects objects without texture coordinates when creating the MXS, it will apply a set of default coordinates to those objects.
  • To scale or rotate the texture on an object, use form•Z’s Edit Textures tool.
  • If you have the Renderzone plugin installed, a bitmapped tile of each procedural texture is stored in memory for form•Z’s native Shaded Renderers to use. If the material is set to ‘Translate Shaded’, the plugin will save this swatch to disk when performing the Maxwell render. Texture mapping in the Maxwell rendered image will precisely match the openGL Shaded view, not the RenderZone render.