Version 2.7.15 - April 25th, 2013
Changes
- added support for Maya 2014
- added a Match Render Resolution command in the Viewport menu of the FIRE window
- merged the start and stop FIRE menu commands into a single toggle item
- materials for PaintFX can be specified at the brush level. If a material is also specified on the stroke, the stroke material takes precedence.
- added a menu command in the FIRE window to send the image to the render view
- added focus to and start/stop buttons in the FIRE window
- added exposure controls at the top of the FIRE window
- the object ID color is taken from the deepest level of the hierarchy where it is set, so that shapes can override the colors set in the transforms
- added an image preview window
- when importing MXS files, objects and triangles without materials use the default Maya material
- added sl, width, height, shutter, iso and fstop keywords to the render view overlay text
- hair vertex colors are converted to linear space
- improved export times in scenes with deeply nested hierarchies
Fixes
- numeric render options were not working in the render view overlay text
- objects with a single material which was assigned to each face, instead of at object level, were imported without a material from MXS
- the material ID color wasn't imported from MXM files
- the IES point cloud was not oriented correctly when Maya was set in Z up mode
- incorrect UV coordinates when a material with projected textures is assigned per face
- adding a new layer to a material re-enabled all the disabled layers
- full reexport in FIRE when a single object is changed
- Maya instances were exported multiple times
- the color correction attributes were not imported from MXM files in Maya 2012 and up
Version 2.7.12 - March 11th, 2013
- improved export times when there are many hidden objects
- added the option to disable camera movement export for motion blur
- FIRE supports isolation mode
- added settings for drawing MXS references and Maxwell instances as meshes instead of point clouds
- added a "solo" setting for material layers
- added a Maxwell category in the create new material dialog
- the HUD (resolution gate, film gate etc.) can be turned off in the FIRE window
- fixed: pack'n'go didn't work when used from the File/Export menu
- fixed: crash in Maya 2013.5 when emitters were used
- fixed: when multiple Maxwell objects were selected, only the first one was highlighted in the viewport
- fixed: wrong framing in FIRE when the aspect ratio of the FIRE window didn't match the render aspect ratio
- fixed: wrong framing in some cases when vertical film offset was used
- fixed: Python API: SetAttribute() for material components didn't work if the attribute was a color
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