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Comment: update for 2.7.25

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The texture editor provides means by which you may adjust the textures Saturation, Brightness, Contrast, and Minimum & Maximum RGB values. You may also Invert the RGB values and instruct Maxwell to apply a cubic interpolation to the texture's pixels at render-time using the Interp. (i.e. interpolation) switch. These changes (with the exception of interpolation, which only applies at render time) will be shown in real-time in the texture preview.

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Additionally, if you click the texture preview image, you will be presented with controls for setting the texture's Tile, Offset, and Repeat U/V values, as seen above. To adjust texture tiling, drag the grip at the lower-right; to adjust texture offset, drag the grip in the center. To turn on and off repeat, toggle the two buttons at the top right. Specific values may be entered directly by selecting and typing into the numeric inputs.

The size of the texture preview may be adjusted by dragging the grip bar which separates the texture preview on the left from the sliders on the right. Note that some texture formats cannot be shown in the user-interface. For example, TIF files; when such textures are chosen, a placeholder image will be shown insteadPlease note that only images able to be shown in your browser are able to be previewed here.

Bump

Where the Color and Texture parameters control the basic color of the material, the Bump parameter controls bump-mapping effects.

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