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Change emitter intensity/color and overall image brightness (exposure) interactively. Maxwell Render allows you to re-expose your image interactively during the render process.

Trademark

MultiLight

enables you to adjust the intensity and color of all the individual or grouped lights in your scene during or after the rendering process to get the results you are looking for. It is also possible to resume a render after it has finished rendering. The exposure is the level of brightness of the final image. With most conventional rendering engines, if your image is too dark, you have to re-render again. In Maxwell Render, you can adjust the exposure (adjust the level of brightness) during the render, or even after the render has finished.

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Maxwell Render includes a truly interactive render preview - Maxwell Fire - (which stands for Fast Interactive Rendering), which allows you to preview your scene in a fully interactive window (in Studio and in those plug-ins where Maxwell Fire is available), displaying a great quality preview render of your scene in seconds. This makes it much faster and easier to adjust your materials, adjust the environment conditions, set up the camera parameters or your emitter's intensity and color, and see the results in real time. Again, Maxwell Render is a huge time saver in your pipeline.

Info

For more info about Maxwell Fire, see ?Maxwell Fire - Fast Interactive Rendering

Cameras

Cameras in Maxwell Render™ operate completely different from those in other render engines. Traditionally, most render engines use a pinhole camera. This type of camera simulates a tiny hole that allows light rays coming from the scene to reach the viewing surface. Instead, Maxwell Render™ simulates a real camera with the associated lens set, diaphragm aperture, diaphragm blades and various other settings. By using this type of camera model Maxwell Render™ can automatically simulate depth of field or aperture diffraction.

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