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In the Standalone plugin, all rendering is done using the Maxwell Fire window:

To render the scene, simply open the Maxwell Fire window and click the orange Fire button near the top left corner of the window. The plugin will transfer By default (see Start Maxwell Fire in Plugin Options) the SketchUp model will automatically be transferred (a.k.a export) data from the SketchUp model into the Maxwell format and begin rendering. exported) into Maxwell’s format, and the rendering will be started:

When the rendering is finished, the image may be saved by clicking the Save Image button in the Maxwell Fire toolbar. Though this is also the case in the Render Suite plugin, it is usually the case that Maxwell Fire serves as more of a scene-setup tool, with final rendering being done using Maxwell Render itself.

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FolderContents
mxmContains a rudimentary collection of pre-made .mxm files, along with associated texture files, located in a textures subdirectory. Maxwell MXM files may be used in plugin materials by using the material's MXM Mode.
ies

This folder contains the same collection of .ies & .ldt files that ship with Maxwell Render Suite. IES & LDT files may be used in the creation of Maxwell emitter materials, by choosing the IES File material Character.

iorContains the same collection of .ior files that ship with Maxwell Render Suite. IOR files may be used in the creation of Maxwell materials, by choosing the Complex IOR material Character.
skyContains various Maxwell .sky files, which may be imported in the Scene Manager's Environment page.
simulensContains various maps which are designed for use with Maxwell's SimuLens feature.
previewContains Maxwell MXS files which are used by the plugin material editor to provide its list of material Preview Scenes. This folder is only used if no Maxwell Render Suite installation is detected on the machine, otherwise the preview folder found in your Maxwell folder will be used.

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