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You can select the material texture you want to display in modo. In the drop-down list you can see the layers and components of the material (bsdf, emitter, displacement, coating) and the available textures with the associated channel numbers. The first item in the list is an automatic proposal from the program (plugin tries to find the most typical texture or color for material display).

 

Channel Locators

In the Channel Locators area you can see the channel ids of the mxm file and the associated Texture Locators.  With these controls it is very easy to connect Mesh uvs or projected uvs (via Texture Locators) to the Maxwell materials.

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Info

Set the projection mode (and the associated uv map in case of UV Map projection mode) with the Texture Locator. If you want to tile or offset the map, you have to do it with the Maxwell Material Editor > texture window > Repeat / Offset values.

 

 

 The connection between Maxwell MXM and Maxwell Material Editor is live. It is especially useful if Maxwell FIRE is running and you want to fine tune the material, or if you want to change the uv projection parameters. (In the second case you can follow the changes not just in Maxwell FIRE but in the modo preview window too). After you save the changes in mxed, the material updates automatically inside modo.

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Tip

It is recommended to use Maxwell Material Editor in Always on top mode. You can switch to Always on top mode in the mxed File menu. In this mode the material editor is always visible - it feels as an integrated part to the modo UI.