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  • Through the tiling method in the texture picker. Switch it from Relative to Meters. When you do this, the number in the Repeat parameter no longer represents the number of times the texture should be tiled on the object, but what size this texture represents in the real world, in meters. If you set the tiling parameter now to 0.5 for example it means this texture should be 50cm in size on the object. When you apply this material to an object you will get a pop-up saying that materials using absolute scale need to have it's UV sets normalized. Click Yes, or Yes to all to normalize all the UV sets the object has. Studio will '"normalize" the UV set(s) of the object meaning it will scale them to a real scale of 1 meter.

  • By selecting a UV set from the UV set list and clicking the Normalize button in the UV sets section of the Object parameters panel. This will scale the selected UV set(s) to a real scale of 1 meter. You can now set the texture tiling in any textures used in the material applied to the object to Meters and they will tile correctly.

 

Tip

If the texture in the viewport doesn't update to show the new real scale values, try clicking first in the viewport to force it to update, or reapply the real scale material to the object.