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The viewports in Studio are OpenGLĀ® based and display all the scene items (objects, cameras, etc.).
You can create as many viewports in a layout as needed. A viewport can be switched to display a 3D/ 2D viewport, providing perspective and orthographic views.

The buttons at the top of the viewport allow you to quickly change between views:

  • Perspective/Cameras allows you to change between the perspective/ cameras point of view of the different cameras or use the perspective free view. When clicked, a menu appears listing the available cameras and perspective views.
  • The Shaded option will change menu changes the display mode of the window. Please see the Display Shading Modes section below for more details.
  • The 3D button can be clicked to Display menu allows you to display/hide some information over your viewport:

Clicking any of the other letters will change the viewport to an orthographic view:

  • 3D change to a 3D perspective view; by default it will show the last active perspective in that window.

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  • : scene info, sky, grid compass, region and UV sets
  • T for top orthographic view
  • D for bottom orthographic view
  • L for left orthographic view
  • R for right orthographic view
  • F for front orthographic view
  • B for back orthographic view

Pressing the I key on your keyboard will enable/disable the information text displayed in the viewports.

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