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The viewports in Studio are OpenGLĀ® based and display all the scene items (objects, cameras, etc.).
You can create as many viewports in a layout as needed. A viewport can be switched to display a 3D/ 2D viewport, providing perspective and orthographic views.
The buttons at the top of the viewport allow you to quickly change between views:
- Perspective/Cameras allows you to change between the perspective/ cameras point of view of the different cameras or use the perspective free view. When clicked, a menu appears listing the available cameras and perspective views.
- The Shaded option will change menu changes the display mode of the window. Please see the Display Shading Modes section below for more details.
- The 3D button can be clicked to Display menu allows you to display/hide some information over your viewport:
Clicking any of the other letters will change the viewport to an orthographic view:
- 3D change to a 3D perspective view; by default it will show the last active perspective in that window.
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- : scene info, sky, grid compass, region and UV sets
- T for top orthographic view
- D for bottom orthographic view
- L for left orthographic view
- R for right orthographic view
- F for front orthographic view
- B for back orthographic view
Pressing the I key on your keyboard will enable/disable the information text displayed in the viewports.
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