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and your mytextures folder will appear in the list of shared folders. In this case it is not necessary to also move your textures to the same shared folder as the MXS.

 

  • Or you can keep your textures in a shared folder and when adding the job through the Add Job Wizard, you can specify this shared folder in the "Textures" dialog.

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If you are having problems detecting the nodes in your network, disable your firewall.

 

Network tips for Mac OSX

For multi-platform compatibility reasons, all the network paths in Maxwell Render are in UNC format by default. Mac OSX cannot handle UNC paths natively and so some transformations are needed. These transformations cannot always be done automatically, so keep the following tips in mind to make network rendering much easier when using Mac OSX.

  • Checking the "Send Dependencies" option will be faster and more reliable in most cases.
  • In a multi-platform environment, it's preferable to use Mac OSX machines only as render nodes.
  • When launching the render from a Mac OSX machine (and if the Manager is not in the same machine as the Monitor), the output path must be understandable and accessible from the Manager machine.
  • If the Manager is a Mac OSX machine, selecting a local path will save the file in the same local path (if it exists) as the Manager. Using the "Retry" button of the local path warning dialog will convert this local path to a network path. This means the files will be saved in the referring path, but the selected local path must be located in you user folder (or in any of its subfolders) or in any secondary drive.
  • If the Manager is a Windows machine, a network UNC path must be written by the user, or a Windows shared folder must be selected in the dialog.
  • When "Send Dependencies" is not selected, the texture path has the same limitations as mentioned in previous point, but now for all the nodes in the network.

 

Network tips for Linux

Linux can have problems with UNC by default, so a workaround is needed.
To make Linux work with network paths for textures or other dependencies, it is possible to use this hack:

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