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If you are working in Windows and want to run more than ten Render Nodes simultaneously, all the folders need to be set up on a machine that is running Windows Server because any other version of Windows will only allow ten simultaneous connections at any given time. Make sure you always check the "send texturesSend Dependencies" option. If you are in Linux or Mac this problem does not exist.
When rendering animations, make sure that you have plenty of free hard drive space. Each MXI file can easily be 100+ MB in size, especially if Multilight is enabled, and will quickly fill up a small drive.

MXS saved with local texture paths

Unless you use the "Send Dependencies" option when adding a network render job, both the MXS file and textures used in the MXS should be placed in a shared folder that all nodes have access to. An easy way to accomplish this is using the "Pack & Go" feature in Maxwell Studio which will copy your MXS and all the textures used in it to a folder of your choice. Otherwise you may get a texture paths error.

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• You can keep your textures in a shared folder and when adding the job through the Add Job Wizard, you can specify this shared folder in the "Textures" dialog.


 
 

Using a mapped network drive

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