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Clone geometry, create instances, create triangle groups, create UV sets, group/ungroup objects, load RealFlow particles (in .bin or .pd formats) or procedural objects (RFMeshes or RFParticles). See the Objects Parameters panel section for a deeper description.

Camera

Create a new camera, clone the selected one or delete it. Set a camera as Active, and hide/unhide, block/unblock a camera to prevent accidental editing.See the Camera Parameters panel section for a deeper description.

Material

Create, Import, Edit or assign a material. See the Materials List section for a deeper description.

Selection

Choose between different selection modes such as by object, triangle, materials, UV sets or instances. You can also select/ unselect items, hide/unhide objects, choose a shading mode in the viewport, or perform some selection operations like expand or contract. The Isolate Selection checkbox allows you to display only the currently selected object in the OpenGL viewport, useful for getting a faster feedback in dense geometry scenes. Some of these options are also available as buttons in the toolbar or by right-clicking in a viewport.

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