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The Material Editor (and the whole material system) is one of the most important components elements of Maxwell Render™. It provides a powerful set of parameters for advanced editing of a Maxwell material.
The Maxwell Material Editor offers real-world parameters that define the materials in a natural and accurate way. It is possible to create Sub-Surface Scattering effects (see below), thin layers, light-emitting materials and advanced stacked materials. A material in Maxwell Render can consist of have several layers, one stacked above the other much like layers in an image editing application, and each layer represents a material itself (that could be composed by several components).
This makes it very easy and intuitive to create interesting and complex materials, such as a rust material showing through a car paint material, or applying a logo on top of a combination of different materials. A large library with thousands of free, ready-to-use materials is also available.
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The Maxwell Material editor as it is seen in Studio and in the MXED (Material Editor standalone). In this example you can see a material composed by two different layers (two completely different materials: green glass and metal) |
Editing Materials in plugins, Maxwell Studio, MXED
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Parameters to control the internal behavior in it is a translucent material, what is known as subsurface scattering Sub-Surface Scattering (SSS).
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The Subsurface properties of a material |
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