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The Maxwell Material editor as it is seen in Studio and in the MXED (Material Editor standalone)

Note

Important: The Material Editor is included in Studio, in MXED (the standalone Material Editor application), and inside all the compatible plugins, although the implementation an the interface can be different depending on each 3D platform.

Editing Materials in plugins, Maxwell Studio, MXED

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All three approaches can be useful, even if your plugin fully supports all Maxwell material parameters. For example you may wish to quickly open and edit an MXM file (a Maxwell material file) found on your machine. For this, MXED can be very practical.

Note

Important: While the Material Editor is implemented inside all the compatible plugins, the interface and/or functionality can be different depending on each 3D platform, but the underlying principles remain the same.

The information below explains the main areas of the material editor found in Maxwell Studio and MXED. Please keep in mind your plugin may implement this UI differently and/or have different functionality but the underlying principles remain the sameIn your 3D platform the interface may be slightly different.

The five main areas of the material editor are:

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