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Note

Important: While the Material Editor is implemented inside all the compatible plugins, the interface and/or functionality can be different depending on each 3D platform, but the underlying principles remain the same.

The information below explains the main areas of the material editor found in Maxwell Studio and MXED. In your 3D platform the interface may be slightly different.

  

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Main areas in the Maxwell Material editor

  
The five main areas of the material editor are:

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