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The Maxwell Material Editor offers real-life parameters that define the materials in a natural and accurate way. It is possible to create Sub-Surface Scattering effects (see below), thin layers, light-emitting materials and advanced stacked materials. A material in Maxwell Render can consist of several layers, one stacked above the other much like layers in an image editing application, and each layer represents a material itself (that could be composed by several components).
This makes it very easy and intuitive to create interesting and complex materials, such as a rust material showing through a car paint material, or applying a logo on top of a combination of different materials. A large library with thousands of free, ready-to-use materials is also available.

  

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The Maxwell Material editor as it is seen in Studio and in the MXED (Material Editor standalone)

Editing Materials in plugins, Maxwell Studio, MXED

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Note

Important: While the Material Editor is implemented inside all the compatible plugins, the interface and/or functionality can be different depending on each 3D platform, but the underlying principles remain the same.

The information below explains the main areas of the material editor found in Maxwell Studio and MXED. In your 3D platform the interface may be slightly different.

  

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Main areas in the Maxwell Material Editor

  
The five main areas of the material editor are:

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