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The Maxwell Material Editor offers real-life parameters that define the materials in a natural and accurate way. It is possible to create Sub-Surface Scattering effects (see below), thin layers, light-emitting materials and advanced stacked materials. A material in Maxwell Render can consist of several components, one stacked above the other much like layers in an image editing application. This makes it very easy and intuitive to create interesting and complex materials, such as a rust material showing through a car paint material, or applying a logo on top of a combination of different materials. A large library with thousands of free, ready-to-use materials is also available.

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_  |You must unlearn what you have learned_
Yoda

Before explaining the material parameters used in the Maxwell material system, it is important to have a basic understanding of what light is, how it interacts with materials and why a material looks shiny, dull, transparent etc. Please review this information as it will make the parameters in the Maxwell material editor much easier to understand.

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