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Version 4.2.4 - 05 Sep 2018

Fixed:
  • In the case of Assistant Materials, when loading a bitmap the parameters disappeared from the UI.
  • Maxwell bitmap was showing only part of the parameters when loaded into an assistant.
  • Override Map functionality was not working at all in the case of assistants.
  • Occasional crashes when manipulating the Maxwell bitmaps parameters in the assistants.

 

Known issues:
  • Still, there are some quirkinesses in the interface when using the assistants that would require a bigger restructuring of Maxwell bitmap.

Version 4.2.3 - 22 Ago 2018

Fixed:
  • Maxwell was not available as render engine in 3dsmax 2015 or older.
  • Maxwell Parameters camera panel was missing from Target and Free cameras.
  • The channels' output formats were including HDR and BMP, which are not supported by Maxwell; it was saving the channels as EXR. Now those formats are not available.
  • Some of the channels' output formats were not showing in their drop-down menus in Windows 7, as they didn't fit in the box.
  • 3dsmax was crashing when the Object Properties dialogue was called and Maxwell was not the current render engine.
  • Scenes made with the previous versions of the plugin were not opening in 4.2.2. Now they will. (WARNING: please, notice that most probably the scenes saved with version 4.2.2, which was removed from downloads, won't open in 4.2.3; the ones made with 4.2.1 and older will)
  • The interface of the new Material Preview Options in the Material Editor, was a bit misaligned and too tight on the sides.
  • 3dsmax 2019 was getting frozen when previewing Maxwell Bitmap in Material Editor in Slate mode and in some particular cases.
  • MxLight target line was disappearing from viewport as soon as the Mxlight gizmo was moved out of the viewport.
  • Some lines in MxLight Projector Gizmo were showing too big or too small depending on the units used in the scene.
  • The radius of the MxLight, Area type, with Geom set to Sphere was not changing in the render according to the radius shown in viewport.

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Now you have three options:

    • Container ID: with this option, it will show the object ID of the mxs reference object, so you can specify it in Appearance tab; it will be the same for all the objects inside the reference; the object ID color of the objects inside the reference won't be taken into account.
    • Content ID: with this option, the reference will show the object ids of the objects inside the reference, so they can be many different ones; the object ID color of the mxs reference object itself (the container), will be ignored.
    • Recolor: this option will give new object IDs to every object inside the mxs reference in a consistent way, so every time you launch a render they are the same.
Fixed:
  • Dependencies included in MXS references were not taken into account when doing a pack and go.

  • In material editor, you could not drag and drop textures from the slots of a coating component (layered material).

  • Preview scene zoomed out on updating material selection.

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  • Added button "Open Maxwell Render Setting"
Fixed:
  • Denoiser options weren't saved properly in scene files
  • When rendering animation only the last denoised image was saved
  • Some syntax errors have been fixed

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  • Added support for 3dsmax 2018
  • Added improvements to the Lights Panel
Fixed:
  • Button "Change to Layered Material" didn't work properly.
  • The Layered Material preview showed the last Material Assistant preview rendered.
  • Objects without material were rendered with roughness 0 instead of 100.

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  • Integrates the 4.0.0.12 render engine.
  • Added support for Maya 2016.5

Version 4.0.5 - 02 Dec 2016

  • Integrates the 4.0.0.11 render engine.

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