Version 4.2.5 - 05 Feb 2019
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- Updated the Vray to Maxwell converter script so it can handle Metalness parameter correctly.
- Tweaked some Vray to Maxwell conversion details in the case a falloff map is used in Reflect when doing metals so the converted material resembles the original more closely.
Version 4.2.4 - 05 Sep 2018
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Now you have three options:
- Container ID: with this option, it will show the object ID of the mxs reference object, so you can specify it in Appearance tab; it will be the same for all the objects inside the reference; the object ID color of the objects inside the reference won't be taken into account.
- Content ID: with this option, the reference will show the object ids of the objects inside the reference, so they can be many different ones; the object ID color of the mxs reference object itself (the container), will be ignored.
- Recolor: this option will give new object IDs to every object inside the mxs reference in a consistent way, so every time you launch a render they are the same.
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- Integrates the 4.0.0.12 render engine.
- Added support for Maya 2016.5
Version 4.0.5 - 02 Dec 2016
- Integrates the 4.0.0.11 render engine.
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