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Version 4.2.2 - 20 Jul 2018
Improvements:
MxLight Improvements
Create MxLight with a target
Enable or disable the target
Manipulator for adjusting the MxLight parameters. Area Light Width, Height and Sphere Radius can be manipulated. For Spot Light, Cone Angle and FallOff can be manipulated from viewport
Projector gizmo support for Spot Light with projector texture
Hidden To Camera and Hidden To Reflection/Refraction options on MxLight panel. These can also be accessed from MAXScript
Handle to adjust the intensity value for MxLight
VRay to Maxwell Scene Converter
Convert the VRay materials, lights and environments to Maxwell on a single click. It includes an option to bake unsupported maps and another to work only on selected objects.
A toolbar button to launch the converter script launches a dialog for running conversion script
Custom Alpha Channels Editor
Centralized the creation of custom alpha channels
Now user can easily associate objects, materials with custom alpha channels in a single panel with great convenience.
Replaced current panel in Render Setup > Renderer > Channels > Custom Alpha by a button to open new panel.
Linked custom alphas channels information between new panel and current related information in Objects Properties and Material Editor
Added right click options (in quad menus) to create a custom alpha channel out from selected objects or from selected objects’ materials.
Override Map Parameters
The texture projection parameters like offset, rotation etc. in Global Properties section of Maxwell Material are now removed. User can set the override parameters from Maxwell Bitmap dialog itself and toggle between overridden texture parameters and regular texture parameters. If you change projection parameters with Override Map active, you are changing those parameters for all the maps that have it active in that material.
Material Editor Improvements:
The UI is made responsive when material preview is updated. It does not freeze anymore. This is very convenient as automatic update gets much more usable while working with Maxwell materials. The floating preview image window now shows a better quality image.
Added a separate rollout page for accessing the Material Preview Options per material.
Added a dropdown menu to select the preview scene instead of a file browse button.
The options in the Customize->Preferences section will now work as global parameters (default optons). When creating new materials, global values like Quality, Scene, Sampling Level will be used.
The same parameters can be set per material basis from the Material Preview Options rollout.
MxBitmap layout has been reorganized: projection properties on the left (channel, tiling, offset, etc.), image properties on the right (hue, saturation, etc.)
Support for 3ds Max 2019
Added support for 3ds Max 2019
Object ID overrides for MXS References
Now you have three options:
- Container ID: with this option, it will show the object ID of the mxs reference object, so you can specify it in Appearance tab; it will be the same for all the objects inside the reference; the object ID color of the objects inside the reference won't be taken into account.
- Content ID: with this option, the reference will show the object ids of the objects inside the reference, so they can be many different ones; the object ID color of the mxs reference object itself (the container), will be ignored.
- Recolor: this option will give new object IDs to every object inside the mxs reference in a consistent way, so every time you launch a render they are the same.
Fixed:
Dependencies included in MXS references were not taken into account when doing a pack and go.
In material editor, you could not drag and drop textures from the slots of a coating component (layered material).
Preview scene zoomed out on updating material selection.
Version 4.2.1 - 21 Feb 2018
Changes:
- Built with Maxwell SDK 4.2.0.3.
Version 4.2.0 - 09 Feb 2018
Changes:
- Built with Maxwell SDK 4.2.0.2.
- Added channel "Triangle ID"
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- Added button "Open Maxwell Render Setting"
Fixed:
- Denoiser options weren't saved properly in scene files
- When rendering animation only the last denoised image was saved
- Some syntax errors have been fixed
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- Added support for 3dsmax 2018
- Added improvements to the Lights Panel
Fixed:
- Button "Change to Layered Material" didn't work properly.
- The Layered Material preview showed the last Material Assistant preview rendered.
- Objects without material were rendered with roughness 0 instead of 100.
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- Integrates the 4.0.0.12 render engine.
- Added support for Maya 2016.5
Version 4.0.5 - 02 Dec 2016
- Integrates the 4.0.0.11 render engine.
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