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Notes marked with [RS] reflect aspects which only apply to the Maxwell Render Suite plugin for SketchUp (i.e. not included in the Standalone plugin SA). In Maxwell 4 this distinction does not exist any more; all versions are full featured.
Version 4.0.5 - 17 Dec 2016
- Update to Maxwell 4.0.0.12.
Version 4.0.3 - 28 Nov 2016
- Update to Maxwell 4.0.0.11.
- Add support for SketchUp 2017.
Version 4.0.1 - 02 Nov 2016
- Update to Maxwell 4.0.0.8.
Version 3.2.5 - 03 Feb 2016
- Update to Maxwell 3.2.1.2 binaries.
Version 3.2.4 - 28 Jan 2016
- Update to Maxwell 3.2.1.1 binaries.
- Improve mxm/gallery import error reporting.
- License activator is now started as admin.
- Installer .app was not signed correctly.
Version 3.2.3 - 27 Nov 2015
- Add support for SketchUp 2016.
Version 3.2.2 - 05 Nov 2015
- Update to Maxwell Render 3.1.1 binaries.
- Image Projector material Character was not working
Version 3.2.1 - 27 Oct 2015
- Update to Maxwell Render 3.1.1 binaries.
- Image Projector material Character was not working
Version 3.2.0 - 02 Oct 2015
- Apple changed something in El Capitan, causing calls to update the export progress bar to take far longer than the export itself. This build avoids making those calls when running on El Capitan, so it will export as fast as normal, but there will be no feedback indicating the export progress.
Version 3.1.6 - 30 Sep 2015
- Update to Maxwell 3.2.0.0 RC1 libs.
Version 3.1.3 - 20 Apr 2015
- Update to Maxwell Render 3.1.1 binaries.
- Image Projector material Character was not working
Version 3.1.1
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- 21 Feb 2015
- Update to Maxwell 3.1.1 binaries
- Extra Sampling feature was not working from the plugin
Version 3.1.0
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- 20 Jan 2015
- Update to Maxwell 3.1.0 (RC1) binaries
Version 3.0.995
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- 09 Dec 2014
- Update (Win only, OSX is still on version 3.0.994) to fix crash on SU2013
Version 3.0.994
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- 01 Dec 2014
- Update to Maxwell 3.0.99.4.
Version 3.0.993
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- 26 Nov 2014
- Now supporting SketchUp 2015 (64-bit only)
- Add Spotlight Emitter Character
- Add Camera Response
- Add Exposure Presets
- Add Floating Shadows (FIRE)
- Add Floating Reflections (FIRE)
- Add White Point
- Add Tint
- Add Render Zone
- Add Global Displacement/Dispersion flags
- Add Hide to Camera in Shadow Ch. [RS]
- Add Release License function [RS]
Version 3.0.15
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- 05 Sep 2014
- Switched to the Maxwell Render 3.0.1.3 SDK.
- Added a new Maxwell Scatter feature.
- Added Maxwell Sea Wind Speed parameter.
- Added material Shadow & Matte switches.
- Improved installer logic on Windows.
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- Maxwell 3.0.1.3 is crashing with MXS References containing instances; this also affects MXS References used in the plugin, as well as the new Maxwell Scatter feature, which operates in terms of MXS References. The workaround is to disable instances when exporting an MXS intended to be used for referencing (which is not generally a bad idea, regardless). Since the Standalone plugin has no option for disabling instances, the workaround there is to fully explode the SKP model.
Version 3.0.11
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- 04 May 2014
- Fixed text encoding issues on SketchUp 2014.
- Maxwell FIRE links now open in a new browser.
Version 3.0.10
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- Performance improvements in material/texture handling.
- Fixed an issue with the Windows installer.
- Fixed encoding issues under SketchUp 2014.
- Fixed an issue with Material ID being set to grey. [RS]
Version 3.0.5
- Updated to use Maxwell 3.0.1 binaries.
- Metal Character now supports alpha clipping.
- MX::Settings.bind_node_to was not passed correctly. [RS]
Version 3.0.4
- Added support for SketchUp 2014.
- Implemented a new unified installer for OSX.
- Added Density parameter for Noise 3D Volumetric.
- Referenced MXM & MXS files are now included in Pack & Go. [RS]
- Image Based Environment offset was using radians.
- Volumetric was setting the wrong Density parameter.
- Switching Volumetric to Noise 3D and back caused an error.
Version 3.0.1
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- Added Material ID color material parameter. [RS]
- Added enable/disable switch for Object ID color. [RS]
- Changed installer tech on Windows, unifying all versions.
- Displacement maps were not included in Pack & Go. [RS]
- Camera Lens Type was not updating with Scene changes.
- Grass was not rendering in the absence of Maxwell Render Suite.
- Maxwell FIRE could crash when using the Draft engine on OSX.
- Path-fixing in MXM Gallery downloads could fail in some cases.
- Zero-thickness Maxwell Sea & Volumetric are now auto-corrected.
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