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  • Complex geometry export (polygons, texts, spline patches, subdiv geometries)
  • Support for modo mesh deformers (MDD, Morph, Vertex map)
  • Multiple UV maps
  • Automatic UV map conversion from modo projected textures (Planar, Cubical, Box, Cylindrical, Spherical, Front projections)
  • Instance and Replicator export
  • Camera export with Maxwell specific parameters
  • Environment export (automatic/manual)
  • Maxwell Environment in modo
  • Modo to Maxwell material conversion (colors, settings, Image Maps, material groups)
  • Maxwell Materials in modo (“*.mxm” materials)
  • Light export (emulates modo lights with emitter objects)
  • Modo Procedural Texture export
  • Motion Blur
  • Maxwell FIRE in the modo viewport
  • Supports referencing external MXS files containing geometry and materials
  • Supports Maxwell geometry extensions via Maxwell Extension Object item
  • Supports Maxwell procedural textures via Maxwell Texture ShaderTree item
  • Supports Maxwell material extensions, attached to the modo Advance Material items

Maxwell | Modo documentation

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