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If automatic environment conversion is not enough for you (for example you want better control over the Physical Sky settings), you can add our Maxwell Environment item as a top layer on your modo environment. With Maxwell Environment item you have similar Environment options what you have in Maxwell Studio.
modo Environment item
We added extra controls to the modo Environment item to make environment conversion easier.
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In case of IBL environment types, you have further controls:
Intensity
Intensity value for the IBL layers (this control changes the intensity of the modo Environment too).
Background, Illumination, Reflection, Refraction
Enable/disable the effect of the IBL environment on the various IBL layers. (These controls are not independent from the modo environment visibility switches: Background changes Visible to Camera, Illumination changes Visible to Indirect Rays, Reflection changes Visible to Reflection Rays and Refraction changes Visible to Refraction Rays.)
Gradient env.
Size (in pixels) of the exported gradient image. Use bigger number if you want better image quality, but bigger file means longer preprocessing time in Maxwell Render.
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Plugin exports modo Environment Material with Environment type Constant, 2 Color Gradient, 4 Color Gradient or CIE Overcast Sky as an EXR image file. When the file is ready, it sets the new image file for the IBL background layers. |
Maxwell Environment item
Maxwell Environment is a Shader Tree texture layer item. You can add Maxwell Environment layer from the Plugin window (Add Environment button), you can use modo Preset Browser (by double clicking on the sky preset thumbnail), or you can add it as a normal modo texture layer by clicking on the Add Layer drop-down button at the top of the Shader Tree (from the drop-down list select Maxwell > Maxwell Environment).
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Click on the Add Layer drop-down button to add Maxwell Environment item.
Enable
Enable/disable Maxwell Environment layer.
Render in modo
Set it to ON if you want modo to display Maxwell Environment in modo preview and final render.
Type
Type of the Maxwell environment: None, Sky Dome, Physical Sky. In Maxwell Studio you can choose IBL environment too, but in modo IBL environment is automatically converted from modo environment settings (read next sub-chapter IBL).
Sun display
Switch direct sunlight on/off. (Sky Dome or Physical Sky environments)
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You can follow the effect of the Maxwell Environment settings in the modo preview window and you can use Maxwell Physical Sky or Sky Dome with modo render. (If you want to use Maxwell Physical Sky or Sky Dome in a modo render, please make sure Render in Modo checkbox is ON.) |
IBL
If you want to light your Maxwell scene with High Dynamic Range image(s) you have to set-up the HDR environment as you normally do it in modo. You can use any HDR or EXR image to light your modo scene and with the connected Texture Locator you can position the HDR background.
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Please read sub-chapter Image Based Lighting in the MAXWELL RENDER Manual for further information about Maxwell environment settings. |
IBL layers
If you want to use different images for the different Maxwell IBL layers (Background, Reflection, Refraction, Illumination), you can follow the normal modo workflow again.
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