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- Blending Factor: Blend percentage of the current procedural with the result of the procedurals below in the stack.
- Number of elements in U and V: Defines the number of squares in horizontal and vertical direction that compose the sample tile.
- Color 0 and 1: Defines the colors for the squares. Uses black, white or grey tones when the checker is used as a mask texture.
- Transition sharpness: Defines the sharpness/blurriness of the squares transition. Values vary from 0.0 to get a blurry transition up to 1.0 for a crisp sharp transition.
The Checker procedural parameters panel
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