The Brick Procedural generates an infinite brick pattern with custom control over the random distribution of the bricks, their offset and their texture, that can be used as a color texture or in grey scale as a bump, displacement, weight map or mask texture.
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For each individual brick, the procedural picks a fraction of the given texture and can even apply a random rotation to the texture (in increments of 90 degrees) so it avoids getting unnatural regular patterns and texture repetitions.
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Examples of the Brick procedural in use, applied both as color texture, bump texture and as a displacement map to reproduce bricks (left), concrete tiles (middle) and pool tiles (right) |
Brick Procedural parameters
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- Mortar Thickness: Defines the width in meters of the mortar between bricks.
- Mortar Color: Sets the color for the mortar.
- Mortar Texture: Sets the texture to be used for the mortar.
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The Brick procedural parameters panel |
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