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The Brick Procedural generates an infinite brick pattern with custom control over the random distribution of the bricks, their offset and their texture, that can be used as a color texture or in grey scale as a bump, displacement, weight map or mask texture. 

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For each individual brick, the procedural picks a fraction of the given texture and can even apply a random rotation to the texture (in increments of 90 degrees) so it avoids getting unnatural regular patterns and texture repetitions. 

 

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Examples of the Brick procedural in use, applied both as color texture, bump texture and as a displacement map to reproduce bricks (left), concrete tiles (middle) and pool tiles (right)

 

Brick Procedural parameters 

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  • Mortar Thickness: Defines the width in meters of the mortar between bricks. 
  • Mortar Color: Sets the color for the mortar. 
  • Mortar Texture: Sets the texture to be used for the mortar. 

 

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The Brick procedural parameters panel

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