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  • Blending Factor: Blend percentage of the current procedural with the result of the procedurals below in the stack. 
  • Radius U and V: Defines the radius in horizontal and vertical of the circle regarding the tile horizontal and vertical dimensions. Defines the coverage of the circle in the tile. 
  • Transition factor: Defines the sharpness/blurriness of the squares transition. Values vary from 0.5 to get a blurry transition up to 1.0 for a crisp sharp transition. 
  • Circle and Background color: Defines the colors for the circles and background respectively. Use black, white or grey tones when the circle is used as a mask texture. 

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The Circle procedural parameters panel

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