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This type of volumetrics can currently load an OpenVDB file (.vdb). This file format can efficiently store very detailed and large volumetrics based on a 3D grid of voxels instead of individual point particles, which makes it more efficient for storing and rendering detailed volumetrics where otherwise billions and billions of individual particles would have been needed. With the 3.1 update, Maxwell Render can now read and render these files directly. Any Maxwell material can be applied to the volumetric object (except an emitter material), although in most cases a simple lambert is enough to create a very convincing volumetric that reacts very realistically to all lighting in the scene. Once you've set the "Field type" parameter to "Volume file based" you can load an .vdb file in the filename parameter.
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Basic concepts
A volumetric simulation stored in the OpenVDB format can contain several 3D "grids". At the very least it will contain one "base grid" that defines the volumetric domain of the simulation. It can also contain additional grids, which is data that was calculated during the simulation. This can be temperature, velocity, acceleration, distance between particles and any other data which the simulation software can calculate. These additional grids are loaded using the "Additional Grids for UV" parameter and they can be used to construct the necessary UVs if you wish to visualize this data using a texture such as a gradient.
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