Referenced MXM
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Click on the 'Referenced MXM' radio button to enable this mode.
- file on diskto associate with the formZ material. The MXM to 'Shaded' Renderer dialog is presented after selecting the MXM to assign texture maps. Open: Select the MXM
- Browse: Launches the MXM browser application. Double-click on an MXM thumbnail to associate it with the formZ material. (To instead cancel and return to formZ, click on the browser close button in the upper-left corner.)
- Download: Launches the online MXM browser. Search for materials by keyword or category, then, with a material selected, click on the Import button. The material will be downloaded to the location specified in the Resource Manager and referenced into the formZ material. (To instead cancel and return to formZ, click on the browser close button in the upper-left corner.)
- Delete: Remove reference to external MXM.
- Quote: Copy the name of the MXM file into the formZ material name.
- Edit: Edit the MXM in MXEDthe Maxwell Material Editor. (For a blocking, modal version of the editor, hold down the cmd (mac) / ctrl (win) key while clicking on the icon.
- Update Shaded: Invokes the MXM to 'Shaded' Renderer dialog. See section that follows.
- Preview: Generate a preview of the material in the formZ sample scene (6” sphere, 6” cylinder, 6” cube, or 6” plane)
Use MXED: Display the preview embedded in the MXED instead.
This dialog controls how bitmap textures in the MXM are assigned to formZ's 'Shaded' modes. This is necessary for editing the position, scale, and rotation of textures. If an MXM uses a bitmap texture, and one is not assigned to the corresponding formZ 'Shaded' material, a rendering error will likely occur.
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- Short List: Click on the disclosure triangle for a pop-up list containing all bitmap textures referenced by the MXM.
- Open: Manually select a bitmap image from disk.
- Delete: Remove reference to bitmap image.
- View: View the bitmap image.
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