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Problem: The Maxwell display menu item is "greyed-out" and cannot be selected

Your file is most likely opening with Most likely, the active window set to a 2-point perspective view type. This projection is not supported by Maxwell, so the it's menu item will be dimmed. (If you need a 2-point perspective type, investigate Shift Lens)

Solution:

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, and Approximate 2D Perspective Views is disabled. To enable this option, go to Display Options palette, Maxwell renderer, Camera tab, Shift Lens section.

Solution:

  • Enable Approximate 2D Perspective Views (Display Options palette, Maxwell renderer, Camera tab, Shift Lens section)

OR

  • Select another view type, such as View>Axonometric or View>3-Point Perspective from the formZ main menubar. Maxwell should then be available.


Problem: Auto-translated Materials are too glossy

The plugin attempts to translate formZ "Shaded" materials as faithfully as possible with the Closest Match Fastest, Fast, and Realistic Match material hints. By default, formZ's materials are quite fairly glossy.

Solutions:

  • Decrease the "Shaded" representation Specular Factor, increase the Specular Roughness, or both.

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Problem: Export fails; Log indicates that a bitmap from an auto-translated material cannot be found or read

Occasionally, formZ sometimes does not report the correct file paths to the plugin if the 'Keep Textures' project-level setting is enabled. We recommend that 'Keep Textures' be disabled permanently in formZ Preferences > Project > Project Files.

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Problem: When Network Rendering, scenes are sometimes overwritten

Solution:

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  • Change any materials with the "Closest Match" hint to "Realistic Match.Fast" "Closest Match" can lead to increased noise in the render, and is not recommended for new projects. (It is maintained only for continuity with legacy projects.)
  • With the Shaded "Ambient" parameter kept at the default (100%), make sure to keep the Shaded "Diffuse" parameter to 87% or less, to avoid unrealistically reflective materials which may introduce noise that is difficult to clear.

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  • For test renders, set the Scale parameter in Render Options>Image to a value less than 100%.
  • Disable Dispersion or Refractions (Render Options>Scene)
  • For test renderings, temporarily disable non-critical features such as Grass or References (Render Options>Scene)
  • Reduce the number of lights in the scene.
  • Merge like emitter-mapped objects into a single object using form•Z's Join tool.
  • Use simpler MXM materials. Matte hint materials (100% rough) , Fastest and Fast hinted materials will render very quickly; materials . Materials with complex IORs, translucency, and or subsurface scattering take longer to clear noise.

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