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- Subsurface Scattering: Significant speed improvements have been made
- Maxwell Scatter: New "remove overlapped" option to avoid collisions between instances generated by the scatter algorithm, and new "uniform scaling" option to avoid undesired deforming when scaling scattered instances
- Multilight editor: Added feature to select and edit multiple emitters at the same time + new "Sort by name/type/intensity" functions
- Grass and Scatter "Grow Towards World-Y" option: This percentage allows you to define if the main growing direction of the blades will be completely vertical towards the world-Y axis (when set to 100%), perpendicular to the "ground" surface (when set to 0%) or at any value in between.
Bug Fixes
- The new "nested dielectrics" feature also fixes artifacts with dielectrics/SSS objects that intersect.
- Fixed artifacts rendering intersecting volumetrics
- Error messaging improved, specially with licensing errors.
- Fixed issues in opaque material type when using textures
- Color space management of input textures improved
- Fixed "hidden from reflections and refractions" was not working properly with coatings.
- Fixed instances of hidden reference were not visible unless they were translated
- Fixed issue with scaled instances of procedural geometries not showing up in the render
- Extra Sampling:
- Fixed Extra Sampling with render region was not stopping at the desired sampling level
- Better support for missing paths for bitmap masks
- Fixed custom alpha channels in referenced MXS
- Fixed other minor bugs
- Fixed potential crash in procedural displacement
- Fix potential crash when using EXR in OSX
- Fixed hang when using deep channel at very high resolutions
- Fixed crash when opening/resuming corrupted MXI files
- Fixed issue in texture interpolation
- On the fly displacement improved.
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