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All the objects and groups of objects in your scene will appear in the Objects tree. Please see that page for more details on all its functionality.

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You can set the display mode for objects from two locations: From the Display mode menu at the top of a viewport, and also from the Appearance section of the Attributes Panel: Object Attributes panel. The shading mode that will be displayed in the viewport will always be the most “basic” mode chosen. For example, if you set “Bounding Box” (lowest shading mode) as the shading mode for an object in the Object parameter panel, but set the viewport to Shaded mode, the object will be displayed in Bounding Box in the viewport. On the other hand, if you set the viewport to Wireframe but set the object shading mode to Textured, the object will be shown in Wireframe because it is a lower shading mode than Textured mode.

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When you select one or more objects, the Attributes Panel: Object Attributes panel becomes active allowing you to change different transform/render/UV settings for the selection. By selecting more than one object you can change the settings for all of them at the same time.

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With an object or group selected, in the Attributes Panel: Object Attributes panel, click the Center button to center the pivot on the objects/groups bounding box, or click Reset which will move the pivot to the 0,0,0 world coordinates. Centering the pivot can be useful for imported objects but keep in mind it can't always work as expected.

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Besides direct manipulation using the gizmos in the viewport, you can also directly type in values in the Attributes Panel: Object Attributes panel. Some tips for working with the numeric inputs:

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  • You can better organize your scene by elements that belong together

  • You can apply a material to a group directly and its children will inherit the material. If you want to keep the material assignment that children objects already have, but apply a material only to objects that have no material applied, hold Shift while drag & dropping a material from the Materials List panel on top of a Group.

 

Instances

Creating an instance

Select an object, right click in the Object List panel and choose Instance. The instance will be listed in the Instances panel if you have the original object selected. Only instances of selected objects show up in the Instances panel.

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Select one or more instances in the Instances panel and press the Delete key or right click and choose Remove.

Transforming instances

To be able to transform an instance in Studio (move, rotate or scale), you have to use the Instances Selection Mode (on the main tool bar). In this mode you can select only instances in the viewport and transform them using the transform gizmos, or select from the Instances panel and then transform them.

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When an instance is selected, the Attributes Panel: Object Attributes panel will display the settings for the instance and not the original object. You can then change the settings and affect only the instance. Each instance can have a different position/scale/rotation.

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