Render courtesy of Leon Fischer
Maxwell
- Improvements in preprocess and voxelization time
- Fixed potential crash with blocked emitters
- Fixed blocked emitters were not working with references
- Fixed objects could disappear or show invalid transformations in FIRE in some extreme scenarios
- Support for hair with tip radius greater than root radius
- Fixed crash deleting instances with excluded lights
- Change in multilight sliders range for IBL
- Fixed SSS brightness in some cases, with IBLIBL in some scenarios
- Fixed token %mwchannel% was that was not working properly
- Hair material dependencies issues fixed
- Better support for blade normals in Grass primitives
- Improved support for IES and EULUMDAT files with lines longer than 256 characters
- Fixed instances of references with multiple objects were only instancing first element:element
- Fixed preview window was ignoring camera response if multilight Multilight was enabled
- Added new command line flag -affinity [auto/manual] to override thread affinity (true by default, Maxwell overrides thread affinity)
- Fixed root & tip was half of expected in flat and curve grass/hair primitives
- Fixed render failed when grass/hair flat primitive had zero tip withwidth
- Fixed memory leak with procedural textures
Studio
- Fixed GUI UI issue when having MXM references (the Item item shown in the stack properties and the Item item selected could get out of sync)
- Fixed GUI UI issue that allowed to set IES/Spot emitters with Temperature
- Fixed Animation tool forced longitude/latitude sun position.
- Fixed Animation tool forced jpg image output. Fixedoutput
- Fixed camera roll angle was wrong when entering negative values
- Fixed RealFlow bin meshes loader was failing in some cases
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- Fixed crash after running getObjectNames(), causing scene corruption
- Useless parameter for getNumCustomAlphaChannels() removed has been removed
- Fixed crash on getPath() when the path is empty