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  • Blend Procedural: Enabling this option blends the result of the current procedural colors with the current color chipthe result of the previous procedurals in the stack
  • Number of elements in U and V: Define the number of squares in horizontal and vertical direction that compose the sample tile. 
  • Color 0 and 1: Define the colors for the squares. Use black, white or grey tones when the checker were used as a mask texture. 
  • Transition sharpness: Define the sharpness/blurriness of the squares transition. Values vary from 0.0 to get a blurry transition up to 1.0 for a crisp sharp transition. 

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