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During the render process, you usually want your objects to appear in the final image and affect the lighting of the other objects around. But in . In some cases however you might want to control the objects visibility without changing its material settings, or hide it to the camera but still have it affect the scene - which is a very useful thing especially for emitter geometry. The following object properties are found in the Object Parameters panel in Maxwell Studio. For the plugins, please consult their documentation.

Opacity

This object parameter lets you control the objects overall opacity, with a 0-100% range. It can be very useful for illustrative renders - for example to show individual gears inside a watch, while still showing a hint of the cover. If you are using a plugin, this value can also be animated to create interesting reveal animations.

Hidden from...

In some circumstances, it is useful to hide have an object not to appear in the final image, or to avoid it affecting its surrounding, or both. Maxwell offers you the following options for each an object in the scene: 

  • Hidden from Camera
  • Hidden from Reflections/Refractions
  • Hidden from Global Illumination 
  • Hidden from Z-clip Planes 

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These same options are available both in Studio and on in the rest of the rest  3D platforms.  The location of these options in your 3D platform may vary depending on each 3D platform interface arrangement.

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Please consult your plugins specific documentation.

 Hidden from Camera

This option allow you to hide an object not to appear in the final image, but its presence affects all the objects around it (shadows, reflections, global illumination). 

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