Maxwell related object settings are the following: - Opacity: specifies the opacity of the object.
- Object ID: specifies the color to identify the object.
- Backface Material: allows you to map a separate material to the reverse face of a polygons of the object. Read more...
- Boolean: turns the object to a render boolean, which is an object used to cut other objects in the scene. Read more...
- Blocked Emitters: specifies the list of lights and emitters which are not lit the object in the render. The plug-in translates Houdini’s light linking setup as blocked emitters.
- Recalculate Normals: recalculates normal vectors for each vertex when the geometry is translated to Maxwell Render. When this flag is turned off then the plug-in tries to find and use the normal vertex or point attribute associated with the geometry. When the geometry has no normal attribute, then calculates normals from the primitives.
- Smoothing: the angle of smoothing used when the normals are recalculated by Maxwell.
- Geometry Vertex Blur: deformation blur if calculated from the position of the vertices if enabled. It can be useful by changing topologies which has have no velocity attributes defined.
- Hidden From Camera: specifies the visibility of the object.
- Hidden From Reflections/Refractions: reflected or refracted objects are hidden.
- Hidden From Global Illumination: the object will render but will not affect lighting.
- Hidden From Z-clip Planes: if this option is selected, the object won't be cut by Z-clip planes.
- Custom Alpha: defines the name of custom alpha channels associated with this object. Read more...
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