...
- Emitter (for creating light emitting materials and light projectors)
- Custom (this simply switches the material editor to the advanced version)
- MXM Reference (lets you load an external standalone Maxwell material file (.MXM) - see the Referenced Materials page for details).
Note |
---|
It is important to note that these simplified Types do nothing more than simplify the UI of material creation, adjusting behind the scenes several parameters in the advanced editor - there is no difference in render quality between using Types or custom materials created from scratch using the advanced editor. |
Converting a material created using a Type to the advanced editor
...