Version 3.1.
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9 - June 8th 2015
- added support for Max 2016
- if the time output mode is set to single, Export MXS writes a single frame even if animation is requested
- pack'n'go resolves missing file paths in the same way the renderer does, before attempting to copy the files
- the exporter looks for missing IOR files and MXM files in the same way it does for textures
- fixed: pack'n'go crashed with some types of materials
- fixed: the hue adjustment parameter was inverted in the bitmap preview window
- fixed: crash on export when the Maxwell extensions cannot be loaded
- fixed: the animation setting in the export MXS dialog and maxwellExportMXS command was not taken into account
- renamed the "appendFrameNrToImg" flag for the maxwellExportMXS command to "appendFrameNr", because it also affects the output MXS file name, not just the image files
- added support for extra sampling
- updated the range of the devignetting parameter to match Studio
- added MAXScript functions for manipulating visibility flags: maxwellGetObjectFlag and maxwellSetObjectFlag
- added support for UDIM (tiled textures)
- the MXS extension is always appended to the name of the output scene files, even when they already contain a dot in their names
- added a frame offset parameter for the volumetric object
- fixed: clicking the "hide to camera in shadow pass" checkbox could set it to an indeterminate state (checked but grayed out)
- the environment intensity multiplier is exported to Maxwell so that the value correctly appears in the multilight panel
- renamed default item in the FIRE window camera menu to make its purpose clearer
- the material displacement component is exported even when it is disabled, so that it does not disappear when editing a material with MXED
- fixed: the density parameter for the scatter modifier did not allow decimals
- fixed: wrong file names for custom alpha channels
- fixed: crash in Max 2012 when changing a viewport to ActiveShade
- fixed: crash in some cases when closing the object properties dialog when Maxwell is not the active renderer
- fixed: viewport slowdown when using many MxLights set to correlated color emission
- fixed: the range of the emitter correlated color and coating thickness parameters did not match Studio
- added support for multiple selection in the light linking UI
- added support for per-material custom alphas
- decreased the time needed to open the object properties dialog on scenes with many referenced materials
- fixed: the "use global settings" texture parameter was not set correctly when importing a MXM file
- fixed: constant density volumetric objects were not exported correctly
- fixed: floating reflections/shadows were not working when rendering in draft mode
- fixed: visibility flags were not exported correctly for Max instances
- fixed: incorrect names exported for Max instances, causing blocked emitters to break if they were instanced (among other things)
- added support for OpenVDB
- added support for the "hidden to camera in shadow pass" flag
- added support for the ACES color space
- added support for floating reflections and shadows in FIRE
- native materials are translated as simple lamberts
- fixed: wrong minimum value for the "override number of motion steps" field
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