The Render Options panel is where you specify all the parameters related to the rendering process such as scene file, Sampling level, output paths, which channels to render etc.
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• Depth: Specify the bit depth for your chosen output format. Some formats such as .jpg only allow 8 Bits per color channel, others such as .exr and .tif allow up to 32 Bits per channel. Half float 16 Bits is allowed on the .exr format.
• Image: Specify a name along with a suffix (.png, .jpg, .tga, .tif, .jp2, .exr, .bmp, .hdr) and a path for the image file, created when rendering. You can disable this checkbox if you don't want your final image to be stored to disk (i.e. for test renders).
• MXI: Specify a name and path for the MXI file, created when rendering. An MXI file is always created during the render, but you can disable this checkbox if you don't want your final MXI file to be stored to disk (i.e. for test renders).
Output panel
Image format | Png | Jpg | Tga | Tif | Jp2 | Exr | Bmp | Hdr | Mxi |
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Bit depth available | 8, 16 bpc | 8 bpc | 8 bpc | 8, 16, 32 bpc | 8 bpc | 16 (half), 32 bpc | 8 bpc | 32 bpc | 32 bpc |
Available bit depth for each output image format
Note |
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Note: If you do not specify an output path, the image/ MXI will be saved according to the settings in Preferences> General in Studio or in the applicable section in your plug-in. The preference allows you to either save the image in the same folder as your .MXS file, or in your system’s temp folder |
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• Override: Check this option and specify a path to a .MXM file that will override all other materials in the scene (except materials with emitters). This is useful to quickly set up a “clay” render to check the illumination in your scene, or to mimic an ambient occlusion pass if needed.
• Default: Set the path for the default .MXM file used for objects that do not have a material assigned to them. Note that the default .MXM can also be set in the Preferences> Paths section in Studio.
• Search Path: Set the path where Studio should look for any textures and other files used in your scene to avoid “missing textures” errors when rendering. Note that in Studio you can also set several default search paths in Preferences> Materials> Textures.
Materials panel
Globals
This checkboxes allow you to easily disable/enable the Motion Blur, Displacement and Dispersion calculations on your render, without the need of editing the scene or its materials.
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