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  • Object Id: A color chip to select a custom Id color for the selected object.
  • Backface material: Allows you to map a separate material to the "backface" of a polygon (meaning the opposite side of where its surface normals are pointing). For more details, see Backface material.
  • Boolean: When checked, the object will become a "boolean" meaning it will cut out any part of an object it touches. For more details, see see....XXXXXXX
  • Blocked Emitters: In this panel you can specify the emitters you want to exclude from affecting the selected object. This way you can define a custom illumination for each object in the scene. Use the Add and Remove buttons to configure the list of excluded emitters for that object. For more details, see....XXXXXXX

The Appearance section on the Object Parameters panel

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