When a group or a set of objects are selected in the Scene Tree panel, or an instance is selected in the Instances panel, the Attributes Panel shows the list of parameters that can be changed for that selection. The panel is divided into several sections which can be expanded/ collapsed by clicking on the section title.
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To transform an object in all three axis at the same time, enter your desired value in one of the numeric inputs and press Shift + Enter to change all axis to that value. |
The Coordinates section on the Object
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Attributes panel
Appearance
- Opacity: You can adjust the overall opacity of an object using this parameter, indifferent of what material is applied to it.
- Back culling: When checked, it renders the object invisible if its normals are pointing away from the camera.
- Hidden from Camera: Hide the object from the render view but allow it to contribute to the render calculation (cast shadows, refract etc).
- Hidden from Reflections/Refractions: Reflected or refracted objects are hidden.
- Hidden from Global Illumination: The object will render but it will not affect lighting.
- Hidden from Z-clip Planes: The object will not be cut by Z-clip planes.
- Normals: Show the normals of the object in the viewport. You can also set their length in the numeric field.
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Maxwell Render allows to apply a Modifier extension to alter the geometry of the selected object itself in render time.
The Triangle Groups section on the Object Attributes panel
The Modifiers panel allows you to add the modifiers to be applied to the selected object, as many as you want, that will be applied in descending order (the one in the top is the first in being applied to the geometry).
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