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In this editor, you can define the different alpha channels you want to have (left column), set a name to identify each channel, and assigning the object or group of objects to be included in the channel. This assignment is not exclusive, so any object can be in more than one alpha channel.
Creating different alpha groups
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per objects, per materials and encompassing objects and materials
As with the regular Alpha channel, you can render a completely white alpha also for transparent objects by enabling the Opaque option - useful if you want to maintain the full look of the transparency from the render instead of blending it with any other images in your composite, or leave it unchecked so the alpha grey value shows the transparency of the material.
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