...
- Complex geometry export (polygons, texts, spline patches, subdiv geometries)
- Support for modo mesh deformers (MDD, Morph, Vertex map)
- Multiple UV maps
- Automatic UV map conversion from modo projected textures (Planar, Cubical, Box, Cylindrical, Spherical, Front projections)
- Instance and Replicator export
- Camera export with Maxwell specific parameters
- Environment export (automatic/manual)
- Maxwell Environment in modo
- Modo to Maxwell material conversion (colors, settings, Image Maps, material groups)
- Maxwell Materials in modo (“*.mxm” materials)
- Light export (emulates modo lights with emitter objects)
- Modo Procedural Texture export
- Reference scene support
- Motion Blur
- Maxwell FIRE in the modo viewport (with limitations) Maxwell Proxy
- Supports referencing external MXS files containing geometry and materials
- Supports Maxwell geometry extensions via Maxwell Extension Object item.
- Supports Maxwell procedural textures via Maxwell Texture item.
- Supports Maxwell material extensions, attached to the modo Advance Material items.