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Problem: Maxwell can’t find the textures in my MXMs
Solution:
- Use the Resource Manager to set up a search path to the library containing the textures.
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- For test renders, set the Scale parameter in Render Options>Image to a value less than 100%.
- Disable Dispersion or Refractions (Render Options>Scene)
- For test renderings, temporarily disable non-critical features such as Grass or References (Render Options>Scene)
- Reduce the number of lights in the scene.
- Merge like emitter-mapped objects into a single object using Bonzai3d's Join tool.
- Use simpler MXM materials. Matte hint materials (100% rough) will render very quickly; materials with complex IORs, translucency, and subsurface scattering take longer to clear noise.
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