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  • Resource Manager: This important service warrants its own section. See form•Z | Resource Manager.
  • Autotranslate 'Shaded' Renderer
    • Search for missing bitmap textures: When enabled, if formZ form•Z cannot report a valid file path to a bitmap texture file, the Maxwell plugin will attempt to find it using its Resource ManagerIt is highly recommended that this option be kept at the default: enabled.
    • Allow project-embedded bitmaps to be exported: When enabled, if formZ form•Z cannot find a valid path to a 'Shaded' renderer bitmap texture (and the Maxwell plugin also cannot, if Search for missing bitmap textures is enabled), a version of the bitmap embedded in the formZ form•Z project will be used instead. This version may be reduced in resolution or quality, so the option to disable is provided. When disabled, and a valid path cannot be found, a rendering error will occur instead, letting you know that you need to add a Resource Library path to the original texture.

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  • Output Paths
    • Convert Whitespace To: [spaces, underscores, dashes] Controls how spaces are treated in automatically generated filenames. For workflows that involve remote servers, you may wish to select ‘underscores’ or ‘dashes,’ for maximum file system compatibility.
  • Material Preview
    • Time: Time is the maximum time the material preview will render before stopping, in seconds.
    • Sampling Level: Rendering will also stop if it reaches the specified Sampling Level (if it is unable to reach the specified SL before the Time has been met).
    • Use Fill Light: A 2’ x 2’ key light at camera left always illuminates the material preview object (sphere, cube, etc.). Enabling this checkbox adds a 2’ x 2’ fill light to the preview at camera right. Enabling the Fill light will result in a better material preview in most cases.
    • Use Kicker Light: Enabling this checkbox adds a 2’ x 2’ kicker light to the preview above and behind the material preview object. Enabling the Kicker light will provide a clear highlight along the top of the object, which is useful for certain shiny or metallic objects that otherwise may only reflect the empty (black) scene above.
    • Set all to MXED: All materials in the project using referenced MXMs will have their previews updated to the MXED preview embedded in the MXM file. Note that all MXMs will opened (and searched for, if not found at the specified location), so this process may take some time with projects referencing many MXMs. See form•7 form•Z | Updating Projects from form•Z 6 for a key usage scenario.
  • Warnings
    • Ask to Add Default Sky: Upon opening a formZ form•Z file without a Maxwell Sky/Sun, prompt to add one automatically. (It is possible to store a Physical Sky or other default light in your form•Z template file, as well.)

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For convenience, Maxwell for formZ form•Z support is available though the AutoDesSys forum here.

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