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- Better GUI, with less panels and improved workflow. Many panels merged in a new Attributes Panel editor, Many lists merged in the Scene Tree.
- All the extensions can now have presets, including the grass extension. These presets are simple text files which the users can also create themselves.
- Material list can be viewed as an icon list or tree view (this one has additional columns for switching on/off matte and shadows)
- Big improvements in the material browser. Now it is much faster and not just for materials but for any resource now (textures, ies, etc..) files can be drag n dropped anywhere (i.e a texture to a map slot of the material editor, or an hdr file to the OpenGL viewport).
- Unified panel for objects and instances. Instances workflow enhanced - they are handled as normal objects now, they don’t have a separate panel. It is possible to change the object the instances refer to after they are created.
- Preferences stored in .ini files so it is easier to move them to other computers.
- When selecting cameras there are two handles now so it is much easier moving the camera point and target (or both together with the Shift key pressed)
- When Studio gets the focus again it refreshes the textures that have changed automatically, this is useful when a texture has been edited in an external editor.
- Added Hue control for the Texture Picker
- Added rotation and mirroring controls to the Texture Picker
- Big improvements in FBX and Collada import
Material editor (MXED)
- New displacement presets to make it easier to handle displacement maps created in different sculpting applications such as Mudbox or Zbrush.
- material preview window can be resized to predefined sizes
- Preference to display the material editor in a vertical layout
- Matte & shadow flags of materials can be changed in a selection of materials at the same time
- Materials can be renamed inside the material editor
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