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Referenced MXM

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  • Open: Select the MXM file on disk. The MXM to 'Shaded' Renderer dialog is presented after selecting the MXM to assign texture maps.
  • Delete: Remove reference to external MXM.
  • Quote: Copy the name of the MXM file into the form•Z material name.
  • Edit: Edit the MXM in MXED.Is Emitter: Enable if the MXM is an emitter.
  • Update Shaded: Invokes the MXM to 'Shaded' Renderer dialog. See section that follows.
  • Preview: Generate a preview of the material in the form•Z sample scene (6” sphere, 6” cylinder, 6” cube, or 6” plane)
  • Use MXED: Display the preview embedded in the MXED instead.

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